Top 7 hero ganker DOTA 2
This is the last (!) in my series of basic guides to the different playstyles in DOTA 2. Today we’re looking at Gankers.
Ganking is one of the most difficult and rewarding skills in DOTA. To do it right requires a high degree of skill, judgement and aggression. You’ve got to be prepared to gamble, take risks and hope that you did enough to stack the deck in your favour.
Although the stats and heroes involved changes from game to game, and from the early to late stages, the techniques and skills needed are usually the same.
Being a good ganker takes skill and experience – it’s not necessarily an easy place for beginners to start.
Balanar the Night Stalker is melee strength hero known for being one of the strongest initiators and gankers in the game once night falls.
Unlike other heroes in the game, Night Stalker’s strength greatly changes depending on the time of day. While he is not a very great threat in sunlight, he becomes a living nightmare when the moon rises, as all of his basic abilities become much stronger. He has a mini-stun and slow in Void, which allows him to hound and nuke down lone enemies who are unfortunate enough to encounter him.
He also has the ability to silence his foes with Crippling Fear, which drastically increases in duration at night, preventing spell casters and even carries from retaliating against him. His passive, Hunter In the Night, greatly boosts Night Stalker’s movement and attack speed at night, allowing him to easily move around the map and pursue and tear apart his prey. And finally, his ultimate, Darkness, summons instant nighttime and destroys enemy night vision, making even the strongest enemy heroes prey. A terror in darkness, Night Stalker is the embodiment of heroes’ nightmares, and one of the last things they will ever wish to encounter alone at night.
Strygwyr the Bloodseeker is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.
He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape.
By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.
Slark the Nightcrawler is a melee agility hero that utilises his abilities to spring onto enemy heroes and slip out unhindered. He is a very mobile ganker, but remains attribute-wise below most other carries unless he is able to steal away attributes with his abilities. Once he does, though, only a few heroes can hope to be as fearsome as the Nightcrawler – extremely mobile to the point of ever-presence; his strikes only hitting harder and faster.
Slark can quickly leap forward onto enemies with Pounce to leash them and bind them from escaping. His Dark Pact releases a delayed purge that breaks even the most powerful disables. This gives him one of the most flexible abilities to start and end fights in the game.
He is also capable of stealing attributes by attacking his victim to boost his own attack damage temporarily with Essence Shift which can rapidly shift engagements in his favor, even when merely performing hit-and-run maneuvers. Slark’s ultimate, Shadow Dance, allows him to remain unseen even while attacking for a short duration and allows him to move quicker when not under the watch of enemy eyes to strike in and out of enemy ranks unhindered.
Clinkz, the Bone Fletcher is a ranged agility carry specializing in ambushing lone Heroes with high physical damage and incredible speed. Though frail and easy to kill, Skeleton Walk grants Clinkz stealth and haste to escape and re-position himself. This skill is also what makes Clinkz such an incredible ganker.
This assassin is also equipped with Strafe boosting his attack speed to insane levels for a short time. Searing Arrows provide huge bonus damage, greatly injuring enemies in conjunction with Strafe. To aid his assault, Clinkz can form a Death Pact and absorb a creature’s life for greater damage and health, making him not only able to take more hits, but hit harder as well.
Riki the Stealth Assassin is a melee agility hero that uses stealth in order to surprise enemies and quickly kill them. His trademark ability, Cloak and Dagger, lets him sneak up on his enemies from behind and deal massive backstab damage, and then quickly escape.
This enables him to close in on the enemy and drop his devastating Smoke Screen, which cripples fighters and spellcasters alike. Blink Strike allows Riki to chase with impunity, while Tricks of the Trade makes quick work of his enemies during teamfights.
Gondar the Bounty Hunter is a melee agility Hero that excels at hunting, chasing down and killing single targets. His skill set allows him to roam and gank very effectively, as his Shadow Walk allows him to sneak up to unsuspecting targets to initiate.
Shadow Walk is also an effective escape and mobility spell, as he can run from dangerous situations and roam invisibly around the map to keep the enemy guessing even if they have Observer Wards active. His ability to deal large amounts of damage with Jinada, interrupt their Town Portal Scrolls with Shuriken Toss, and keep perfect tabs on their location and movements with Track all make him a powerful and ruthless ganker who is all but impossible to escape once he has his sights locked in.
Bounty Hunter’s ability to roam, scout and get important kills for his team while bolstering their gold gain with Track can secure his team a strong gold advantage, and give his foes no safe place to hide.
Ulfsaar the Ursa Warrior (or simply Ursa) is a melee agility hero whose abilities’ main focus is the increase of attack damage, allowing for some of the most impressive sustained damage in the entire game.
He specializes in increasing damage against one target. His abilities allow him to attack with almost maximum speed and gain bonus damage with each consecutive hit on a single target. With the abilities Overpower and Fury Swipes, Ursa can often savage beefy targets for as much as 700 damage per hit.
He is a ferocious jungler and straightforward attacker, able to solo even Roshan at low levels if he has lifesteal. Ursa is a carry who can snowball if he is farmed, but the array of anti-melee abilities existing even by the early game and his lack of any counterspells may cripple his potential, especially as strong nukers and heroes with the ability to evade him make him a hero reliant on spellcasters on his team.
Although an agility hero, Ursa’s base strength and strength gain make him very durable.